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April 28, 2017
Google’s Waymo Starts Driving Passengers

April 25, 2017
The Robotic Future

April 21, 2017
Sony Debuts New Pro Camera

April 18, 2017
Should Apple Build a Car?

April 14, 2017
PC Market Outlook Improving

April 11, 2017
Little Data Analytics

April 7, 2017
Facebook Debuts Free Version of Workplace Collaboration Tool

April 4, 2017
Samsung Building a Platform Without an OS

March 31, 2017
Microsoft Announces Windows 10 Creators Update Release Date

March 28, 2017
Augmented Reality Finally Delivers on 3D Promise

March 24, 2017
Intel Creates AI Organization

March 21, 2017
Chip Magic

March 17, 2017
Microsoft Unveils Teams Chat App

March 14, 2017
Computing on the Edge

March 7, 2017
Cars Need Digital Safety Standards Too

February 28, 2017
The Messy Path to 5G

February 24, 2017
AMD Launches Ryzen CPU

February 21, 2017
Rethinking Wearable Computing

February 17, 2017
Samsung Heir Arrest Unlikely to Impact Sales

February 14, 2017
Modern Workplaces Still More Vision Than Reality

February 10, 2017
Lenovo Develops Energy-Efficient Soldering Technology

February 7, 2017
The Missing Map from Silicon Valley to Main Street

January 31, 2017
The Network vs. The Computer

January 27, 2017
Facebook Adds Support For FIDO Security Keys

January 24, 2017
Voice Drives New Software Paradigm

January 20, 2017
Tesla Cleared of Fault in NHTSA Crash Probe

January 17, 2017
Inside the Mind of a Hacker

January 13, 2017
PC Shipments Stumble but Turnaround is Closer

January 10, 2017
Takeaways from CES 2017

January 3, 2017
Top 10 Tech Predictions for 2017

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TECHnalysis Research Blog

May 2, 2017
The Hidden Value of Analog

By Bob O'Donnell

Sometimes, it seems, digital isn’t better. Sure, there are enormous benefits to working with media, files, and devices in the digital domain, but we are, after all, still living in an analog world. As human beings we still touch things with our hands, hear things with our ears, and see things with our eyes—all of which are decidedly (and beautifully) analog reception devices.

In fact, though an increasingly large percentage of our everyday experiences may start out or somehow exist in digital form, none of our interactions with these experiences actually occur in the digital domain. Instead—though it’s very easy to forget—every one of these experiences happen in an extraordinarily high-resolution analog domain (otherwise known as the real world).

While it may seem odd, and maybe even a bit silly, to point this out, as our world becomes increasingly digitized, it’s worth taking a step back to actually notice. It’s also worthwhile to recognize that not all technology-driven pendulums of change always point towards digital. As technology starts to advance, logically it should actually start to become more analog-like.

Indeed, if you look at the history of many innovations in everything from computing to media and beyond, the evolution has started out with analog efforts to create or recreate certain types of content or other information. Many of these early analog efforts had severe limitations, though, so for everything from computer files to audio and beyond, technologies were developed to create, edit, and manipulate this kind of data in digital form.

For the last few decades, we’ve seen the evolution of digital files and the enormous benefits in organization, analysis, and creation that going digital has provided. Now, however, we’re starting to see the limits even that digital technologies can bring for areas such as entertainment content and certain types of information. It’s hard to really see how adding extra digital bits to audio, photo, and video can provide much in the way of real-world benefits, for example.

Along this path of technological development, many people have also noticed, or more precisely missed, the kind of physical interaction that human beings innately crave as part of their basic existence. The end result has been the rediscovery and/or rebirth of older analog technologies that provide some kind of tactile physical experience that a purely digital world had started to remove.

The best example is probably the case of vinyl records and turntables, which have seen a resurgence of interest even among Gen Z teens and millennials over the last several years. As someone old enough to have an original collection of vinyl, I should be able to remember and appreciate the potential of an analog audio experience. With decades of digital onslaught, though, it’s easy to forget how good the audio quality on a decent turntable and sound system can be. It took a recent experience of someone spinning vinyl at an event I attended to remind me how good it could still sound.

There’s also been a turnaround in, of all things, printed books. Following years of prognostications about the death of print, just this week there was also news that ebook readers and ebook sales were on the decline, while printed books were actually starting to see increases again. Admittedly, an enormous amount of ground was lost here, but it’s fascinating to see that more and more people want to enjoy the analog physical experience that reading a paper book provides them.

Even beyond these examples, there’s still an enormous amount of value that people put into the touch, feel, and experience of using digital devices. The way a device feels in your hand, how the keyboard touch on a laptop feels as you type, all still matters. Looking forward, advancements in both virtually reality (VR) and augmented reality (AR) are going to become highly dependent on some type of tactile, touch-based feedback in order to improve the “reality” of the experience they offer. Recently, we’ve also seen huge popularity towards some older “analog-style” vintage game consoles.

Musicians have always obsessed over the feel and touch of particular instruments and as our digital devices become the common instruments of our age, there’s something to be said for the quality of the tactile experience they can provide. Plus, in the case of musical instruments, one of the biggest trends over the last several years has been the tremendous refound popularity in knob-based, physically controlled analog synthesizers.

Of course, above and beyond devices, there’s the whole debate of returning more of our personal interactions back to analog form. After overdosing on purely digital interactions, there’s growing interest and enthusiasm for cutting back on our digital time and focusing more on person-to-person analog interactions among people of all ages.

Obviously, we’re not going to be re-entering an era of analog technology, as fun and nostalgic as that might be. But as digital technology evolves, it makes sense for technology-based products and experiences to try to recapture some of the uniquely tactile characteristics, feel, and value that only comes from analog.

Here's a link to the column:

Bob O’Donnell is the president and chief analyst of TECHnalysis Research, LLC a market research firm that provides strategic consulting and market research services to the technology industry and professional financial community. You can follow him on Twitter @bobodtech.

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